![]() ![]() I'm very happy they keep their source code to themselves. and they'd probably congest any support channels that UT has. But the only reason anyone could ever have been interested in that was because they kind of failed a little on providing "just the right level of abstraction" in their networking API (IMHO, they should have made networking a little more complex at the benefit of having it less restricted to some use cases I didn't really care about - but that's just because I believe multiplayer is so inherently complex that trying to do it when you can't handle that kind of complexity will just be frustrating anyways).īut if they included the source code, in the end, some people might be really stupid and add their own little hacks here and there and then end up in update-nightmares. ![]() "Look, don't touch", you know? Like: How they did stuff with RAKNET would be an example that immediately comes to mind. There might be some very special use cases every now and then where having the source code might be helpful. You actually want to be productive but need a shader that does some special texture processing? You can use a surface shader. You want to write a shader with your own special lighting sauce? No problem. And what for? The beauty of Unity is in its smooth abstraction and encapsulation. probably weeks of my time to get into it. Click to expand.Personally, I'm not at all interested in the source code. ![]()
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